Gaming in Education

Game On – How Gaming can change the ways you teach key competencies!

Why Gaming? Gaming. It's a little bit of a controversial subject in education - some love it, and some hate it. But Gaming at it's essence is about relationships and relational understanding, it is through games that we can learn about our world and how to interact with those around us. In our library at… Continue reading Game On – How Gaming can change the ways you teach key competencies!

Future Focus Musings

#Edchatnz Blog Meme; aka a reflection on my time at the conference

1. How did you attend the #edchatnz conference (face 2 face, followed online or didn’t)? I’m lucky enough to work at the amazing Hobsonville Point Secondary School, so I had the conference brought to me! I was there Face 2 Face on both days. 2.  How many others attended from your school or organisation? a… Continue reading #Edchatnz Blog Meme; aka a reflection on my time at the conference

Future Focus Musings

The “Ah Ha” moment with technology

I am very privileged to work with a number of excellent educational practitioners and they are particularly excellent in the way they use technology. Before I go further, this excellence does not mean they are whizz banging hot shot 'digital migrants', it means they know how to use technology as a tool to enhance and… Continue reading The “Ah Ha” moment with technology

Library Journey

Themifying our Collection – why and how?

Libraries have traditionally organised their collection based on the author's surname and in the case of non-fiction upon the Dewey Decimal system. However, a fictional collection based solely on an author's surname does not appear to be a responsive or particularly helpful method for students to find books. And here's why... Jean Piaget was an educational… Continue reading Themifying our Collection – why and how?

Future Focus Musings, Library Journey

Growth Mindset: Seeing the risk and taking the chance anyway

Maurie proposed a challenge for our staff at the end of a long, exciting and full-on Term 1. The Challenge to examine how we are developing our Growth Mindsets. Over the past week and a half I have had a chance to think more deeply and reflect upon building and maintaining growth mindset as I attended and participated… Continue reading Growth Mindset: Seeing the risk and taking the chance anyway

Library Journey

The power of gaming in education

This term I have been offering a MyTime slot known as Gamer's Anonymous. Most Wednesdays I have the privilege of hosting this slot in our library and watching the students strategically and skilfully playing games such as DOTA, LOL, Minecraft and Neverwinter. I never wanted the library to be a silent space where I peer… Continue reading The power of gaming in education

Library Journey

Creating a Space

Space. The noun describes a physical space where people are free to remain or move around. As a verb, it refers to the act of positioning items at a distance from each other. When creating a physical space to initiate, support and enhance learning the purposeful creation of separate and well positioned spaces is an… Continue reading Creating a Space

Library Journey

The Circles of influence

Over the past three weeks the vision for our library has been at the forefront of my mind. Settling down to the nuts and bolts of book buying and equipment/technology installation has made this journey feel even more real. After a meeting with Mark Osbourne, I was introduced to this Ted Talk; How Great Leaders… Continue reading The Circles of influence

Future Focus Musings

Musings on Digital Citizenship

Citizenship is defined as belonging to a space or place and obeying the laws and regulations that govern it. BUT WHAT IS DIGITAL CITIZENSHIP? Whilst the laws, social nuances and societal values that operate in our daily lives may be clear to most of us. The ettiqute that we follow in digital spaces (internet, cell… Continue reading Musings on Digital Citizenship